Events, Game Design

Getting Organic Installs by Designing an Effective Viral Loop

(1200x600) Getting Organic Installs

Back in July I gave a session at the Casual Connect Conference in San Francisco. The talk was about designing games with virality in mind to maximize the amount of installs the game gets from online sharing and rating as well as from offline word of mouth.

After getting a lot of positive feedback about the session, I decided it’s worth sharing it here with you.

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