Open Source

Announcing SOOMLA Profile module!

We are happy to announce the brand new Profile module, now available to the SOOMLA community. The Profile Module SOOMLA is always looking for new ways...

SOOMLA Store is now available for Windows Phone developers !

Good news for the SOOMLA developer community: Windows Phone is supported by SOOMLA Store. Windows Phone need is now satisfied We've been hearing a lot of developers...

SOOMLA now available in Unity Asset Store!

If you're a Unity3d game developer, you're probably familiar with Unity's Asset Store, which looks like most app stores only that instead of apps it provides pre-built...
SOOMLA's Knowledge Base

New Videos Page in SOOMLA’s Knowledge Base

SOOMLA recently went live with an informative Knowledge Base, created so that game developers can quickly and easily learn how to use SOOMLA. Currently the Knowledge...

Congratulations … SOOMLA is 2 years young!

SOOMLA is 2 years young. It might sound like a long time but we felt it just went by in a 2 seconds. We started 2 years...

Video tutorial: Integrate unity3d-store into a “No Ads” sample app

New video tutorial Many game developers that want to use SOOMLA's unity3d-store turned to us for help with the integration of the store into their app....

Making the Nokia Store IAP plugin for Soomla

The making of a new billing plugin It's not everyday that a developer gets a chance to contribute on a big FLOSS project like Soomla...

Equippable Virtual Goods Explained

At SOOMLA, we’re investigating and reviewing games all the time. We do that so we can create better solutions for our indies’ problems. In...

SOOMLA makes Amazon IAP available for game developers

A couple of months ago we announced our new direction to add more billing services and allow game developers to use SOOMLA on multiple Android...

The best code style guides in the world !

In SOOMLA, we don't compromise on our code quality. It's easy to say but extremely hard to do. We have code written in 8...

MUST READ POSTS

The 15 types of hyper casual and arbitrage games for mobile apps

15 Types of Hyper Casual and Arbitrage Games

One of the biggest trends in the mobile game industry in the last year has been the explosion of the Hyper Casual genre. The...

Monthly vs. Daily Opt-in for Rewarded Video

One of the charts we always recommend our customers to look at is the comparison between Monthly Opt-In and Daily Opt-In. This chart generated...

33 Mobile Game Benchmarks and Rules of Thumb

One of the most effective tools in business is using back of the envelope calculations using rules of thumb or benchmarks. This method is...

Q2 2018 Mobile Monetization Benchmark Report is Out!

We are excited to announce the release of our second part of the Mobile Monetization Benchmarks report for Q2 2018 today. This is one...

Complete Mobile Advertising Glossary – Over 70 Terms Defined

From newcomers to mobile industry veterans, the amount of acronyms and terms that exist can be daunting, and frankly, often times confusing. The industry...

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