This post is inspired by an email thread with one of our customers. It appears that the confusing terminology of Apple and Google never stops to puzzle developer and there are quite a few things to be mindful of when setting up your product IDs for the first time.
- 50k coins for $5
- 100k coins for $6
This is an offer that most users will find hard to refuse and you should see 10% revenue lift from this simple move. However, this requires adding a new product ID, changing the in-game store to have that item and submitting an app update that can take a week to approve and forever for the users to download.
This can be easily avoided if you prepare in advance. Instead of creating 5 coins packs of $1, $2, $5, $10 and $20. Create 50 products with prices of $1, $2, $3 … $50. Make sure to give them generic names that doesn’t include the number of coins – Ultimate Coin Pack rather than 50k coins pack. This allows you to sell at any price and determine the number of coins the user get without having to resubmit any new products. Combine this with a way to manage the items in your store remotely (like SOOMLA) and you have all the flexibility you need.
- Virtual Good Types
- Apple – select consumable products
- Google – select unmanaged items with v2
- Product Pricing
- Create 50 Coin bundle products with generic names (Ultimate Coin Pack)
- Develop/Buy a solution that allows you to show/hide the products and determine the amount of coins in each package dynamically