Monthly Archives: March 2014

Investors Invest Locally – Can the Myth be Broken – Part 1

Going for our seed round  About half a year ago I started raising our official seed round. An ambitious $1M round to help us expand...
Twitter news for game devs

Best Indie Game Dev Tweets of the Week #2

Following the success of last week's best tweets list we are continuing this habit of summarizing the indie game development news of the week....

Stinky Bird Game Review – Store and Monetization analysis

Stinky Bird is part of the Flappy mania and is leveraging the same type of game play. It's an android only game made with Unity...

Top 24 Linkedin Groups for Mobile Game Developers

Linkedin is becoming an increasingly important channel for content recommendation, sharing knowledge and networking. I took some time to collect the most important groups...

Google Play will not be the only option for long

As part of our constant efforts to improve SOOMLA's plugins we are making our official Android plugin more extensible...

Should Your Post be About Mistakes or Learnings – Using Negation in Titles

This post is inspired by a discussion I had with one of my advisors. Some of my blog posts are worded to maximize attention....

Game Design and Startup Advice

I recently learned about Joel Gascoigne's office hours for helping startups and became jealous :) I love helping other startups and I feel that after...

Best Indie Game Dev Tweets of The Week

We all want to stay up to date with what's going on in the industry but following everything that's happening on Twitter is not...

Things that Good Seed Investors Don’t Do

They see the dollars are always green but not all investors are created equal.  I made a short list of patterns that differentiate the...

Hopeless Game Review – Put Some Coins In Your Game

Hopeless is a relatively new game by Upopa - a small but highly talented team. The game has really good art and despite being a...

MUST READ POSTS

The 15 types of hyper casual and arbitrage games for mobile apps

15 Types of Hyper Casual and Arbitrage Games

One of the biggest trends in the mobile game industry in the last year has been the explosion of the Hyper Casual genre. The...

Monthly vs. Daily Opt-in for Rewarded Video

One of the charts we always recommend our customers to look at is the comparison between Monthly Opt-In and Daily Opt-In. This chart generated...

33 Mobile Game Benchmarks and Rules of Thumb

One of the most effective tools in business is using back of the envelope calculations using rules of thumb or benchmarks. This method is...

Q2 2018 Mobile Monetization Benchmark Report is Out!

We are excited to announce the release of our second part of the Mobile Monetization Benchmarks report for Q2 2018 today. This is one...

Complete Mobile Advertising Glossary – Over 70 Terms Defined

From newcomers to mobile industry veterans, the amount of acronyms and terms that exist can be daunting, and frankly, often times confusing. The industry...

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