Best tweets of the week #6

 

Indie gamedev: creator of 30 games, 50 songs, 2 books, http://onegameamonth.com  http://charitygamejam.com  http://mcfunkypants.com  #Unity3D #HTML5 #LD48 #1GAM

The golden ratio in art and design

@McFunkypants: #gamedev idea: instead of squares make the atomic unit in your next game fit the golden ratio. http://t.co/psvMyAP8wC http://t.co/ZV97rrhadVgame developer should skip square images and go for the golden ratio

I'm a trained car designer, but currently Art Director & CEO of No More Pie, a games company. Oh, and I have a real job teaching Games Art at kamk.fi (KUAS)

Seeking a job in the gaming industry? Here is a great resource

@eclat521: Brilliant explanation of every job in the entire games industry.. http://t.co/qP16Yfu5tn #gamedev

Cocos2d development tips and links. From the developer of Sketchshare and Super Turbo Action Pig. Day job over at

Free resource for gamedevs

@abitofcode: Game programming design patterns – Free online book http://t.co/fJ6KysVfq9 via @danceyd #gamedev #patterns

co-founder of soomla tweets away about our latest game design review

Missed Casual Connect Amsterdam? Here are the top lectures

@gurdotan: 5 Must Watch Lecture Videos from Casual Connect Europe | @Soomla http://t.co/qFU304eUvJ

Über Geek. #gamedev with #unity3d - senior front-end dev at http://pof.com . building large-scale websites, games and technology for 20+ years.

Apparently doors can explain almost anything in gaming

@gekido: Brilliant “@AnttiLax: This explains quite well the importance of game designers. T”he Door Problem”: http://t.co/W3JY3GQgbu #gamedev”

Product Lead at Grand Cru. Sporting a Ph.D. on game design research. Tweeting about games, game development, and creativity.

Great resource for game developers

@aquito: A collection of concrete examples for various game mechanics, algorithms, and effects. http://t.co/49Q5woaWKQ #gamedev

Entrepreneur, Business Accelerator and Leader  Currently:  CEO and Co-Founder @Soomla |  Inactive Founder @EyeViewDigitalDoes your game include random components?

@y_nizan: 3 Reasons to Add a Luck Element in Your Games http://t.co/5hfjxBKVU6 via @soomla http://t.co/VZX9EAN5Ok

3 ways to add luck in your game and improve engagement, retention and monetization

Selected news, features, and analysis from Gamasutra, a leading site dealing with the art and business of video games.

Japanese market snapshot from indie perspective

@gamasutra: Blog: A peek inside the shifting Japanese indie dev scene http://t.co/3MmvVbqbQp

 

 

Feel free to share:

LEAVE A REPLY

Please enter your comment!
Please enter your name here