Monthly Archives: June 2014

Making a Game Cost $5 – How Low Can we Go?

I recently came across an interesting item on Fiverr: "I will create a Flappy Bird clone for you with your theme for $5". Apparently,...

What If Game Review – Ultimate Daring

What If is a cool daring game that can spike some interesting conversations when played with others and some self reflection when played alone....

What Incentivized Apple to Crack Down on Videos

About a week ago Apple announced that they will start rejecting Apps that use different virtual rewards to lure users into sharing on Facebook or...

5 Mistakes to Avoid when Applying to a Startup Accelerator

Recently I had the opportunity to judge in a qualification process for a startup acceleration program called Mass Challenge. It was great to see how...

Game Progression Model – Slides

We have been working hard to model out worlds, levels, missions, quests, records and scores in games so during the process, I put together...

Equippable Virtual Goods Explained

At SOOMLA, we’re investigating and reviewing games all the time. We do that so we can create better solutions for our indies’ problems. In...

Dear Hunter Review – Balancing IAP and Ads

Deer Hunter is a popular game that doesn't really need an introduction. It's one of these games that features multiple worlds with both levels...

Street Riderz Review – Extreme Sports Game

Street Riderz is a fun game with some cool graphics. If you always wanted to do some tricks with a skateboard you might like this...

SOOMLA makes Amazon IAP available for game developers

A couple of months ago we announced our new direction to add more billing services and allow game developers to use SOOMLA on multiple Android...

SOOMLA is coming to Gamelab 2014 in Barcelona

Lets meet and talk about the SOOMLA framework and how it can work for you. Meet Us To See the Impact of Our Open...

MUST READ POSTS

The 15 types of hyper casual and arbitrage games for mobile apps

15 Types of Hyper Casual and Arbitrage Games

One of the biggest trends in the mobile game industry in the last year has been the explosion of the Hyper Casual genre. The...

Monthly vs. Daily Opt-in for Rewarded Video

One of the charts we always recommend our customers to look at is the comparison between Monthly Opt-In and Daily Opt-In. This chart generated...

33 Mobile Game Benchmarks and Rules of Thumb

One of the most effective tools in business is using back of the envelope calculations using rules of thumb or benchmarks. This method is...

Q2 2018 Mobile Monetization Benchmark Report is Out!

We are excited to announce the release of our second part of the Mobile Monetization Benchmarks report for Q2 2018 today. This is one...

Complete Mobile Advertising Glossary – Over 70 Terms Defined

From newcomers to mobile industry veterans, the amount of acronyms and terms that exist can be daunting, and frankly, often times confusing. The industry...

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