Angularis is one of those games that when you first look at them you have a feeling that with the right music it can put you in a trance. Something about it’s darkness and the beams of light I guess. The game is made with Unity for iOS and Android.
Rotate and match the light pattern
The gameplay itself is pretty easy to pickup. There are two short beams in the center which you can rotate left and right in 90 degrees at a time while there are 2 longer beams that come towards you. Every time, the beams are coming towards you, you should rotate the short beams to match the pattern of the longer ones. That’s it.
Instant gratification for matching
While this can be fun for a short while, I think the game has more potential with some adjustments. The first thing I would do is make the longer beams closer together but moving slower. This gives a stronger sense of dimension, and in this case it will create a movement illusion. In addition, it will give the user a chance to read the next moves if he already matched the pattern and has a split second to look ahead. In other words, it gives the user instant gratification for matching the pattern early.
Diversify the difficulty curve
The other thing that can make a big difference here is to split the game into quicker patches and slower patches and even cool down patches. It makes the game less monotonous and give users some time to breath and enjoy what they accomplished. During cool down the game can add some visual elements in the sides of the screen as well as different music to create transitions between sections.
Find your game progression scheme
The game is currently using Gamecenter for scores and achievements but is actually lacking the more basic sense of achievements – there is no sense of progress. Fixing it requires some work: the first step is come up with missions that are related to gameplay and are things the users can control. Here are some examples:
- Do a 360 rotation to match a pattern
- Do a 270 rotation when 90 degrees are needed
- Match a future pattern before its turn reached
- Survive the first quick patch
- Match 10 patterns in the least amount of rotations possible
- Reach a certain score
Upgradable goods will bring your users back
- Upgradable good – shields that has levels that increase their effectiveness
- Single use / resource good – energy that is required to power the shield
The combination of these two usually provides better results. The single use goods, increase the engagement of users with the virtual economy and the upgradable goods give users motivation to come back and make it to the next level.