iRacer – the game you won’t want to uninstall

icon175x175For this time I’ll be reviewing iRacer, a bike stunt game for Apple devices and I’ll tell you straight away: it’s a great game with awesome visuals, simple controls and a solid progress curve to keep you hooked for days.

Available on iTunesThe iRacer is a game built by Syed Shariefi from InfernalSoft, exclusively for iTunes. In the genre classification, I’d place this game somewhere between a racing game and a survival one, as racing in this game means you will have to work extra hard to survive the tracks and not have your head flying around the screen (yes, that actually happens).

Stunt driving

In the game you take control of a bike racer that needs to complete a 2D platformer course, going from left to right. While completing the course, you will get a chance to jump from ramps and make various stunts, adding bonus points to your overall score.

You will also collect stars for bonus points and gas canisters to keep you going until the end.

There are also obstacles along the way, in the form of cart boxes, wheels, traffic signs and whatnot, slowing you down and testing your balance, and getting off balance right before you make a ramp jump will definitely see you land forehead first. You will see your body parts fly all over the place.

The game requires iOS 5.1.1 or later
The game requires iOS 5.1.1 or later

So how do you keep your balance? The bike drives itself, you don’t need to (and you can’t really) add more gas or break. You only have two buttons, located at the bottom left and right side of the screen, that push the bike’s weight on the front or the back wheel, accordingly.

Impressive performance

Not only will you use those buttons to keep your balance, but you will also use them for stunts (flips and turns) in the air, which will help achieve a better overall score.

Like I said in the introduction, I was really impressed by the graphics of this game. Looking at the game’s screenshots, you might wonder why I say that, as the game is not visually exquisite, but look at what the game’s developer, Syed Shariefi, had to say:

“It was my first iOS game. I developed this game in Unity from scratch and used Soomla for level ups. It took me almost a year to complete the whole project, and from wireframing to the app store submission, I did everything by myself, alone. I never saw that these kinds of 3D games were developed by any team less than 5-10 developers and designers.”

Yes, he did it all by himself, which makes this game 5-10 times more impressive, for every potential developer and designer that should have assisted this man.

The game offers a huge customization garage.

OK, so he made the game by himself, implemented seriously stunning visuals, realistic physics and good controls. Is there anything else? Why, I’m glad you asked because, there is.

The game also features a HUGE customisation shop, in which you get 10 fully upgradeable stunt bikes, and they feature a total of 35 engine parts and boosters. For example, you can increase your bike’s top speed, acceleration, spin rotation or spin handling. You can also increase the petrol tank, nitro booster and the magnet force, which basically gives this cool looking game enormous replay value. Play this game for 20+ hours, and it will no longer be the same game you played when you first installed it.

The Upgrade status

There’s also the option of building your own garage and using it to collect all 10 riders and the different outfits.

However, there is one thing which is a bit confusing. It’s called The Upgrade status. In order to get your bike upgraded, you need to fill the upgrade status bar, which seems to be filling up after each ride. I say “seems to be” because I haven’t really deciphered the way the upgrade bar is filled and what affects its filling.

Is it just the number of games played? The number of successful backflips, or the number of stars collected? I’m not entirely sure because I haven’t found it written anywhere.


I’d love to see more clarification on how the upgrade system works. Truth be told, maybe it is written somewhere, but I wasn’t able to find it. Which also means other people won’t be able to find it, so I’d suggest placing the description in a more visible location.

For the impatient ones, the game allows users to purchase characters and other power-ups for real money. The shop was implemented with great care, it’s properly designed and straightforward – it’s virtually impossible to purchase things by mistake.

All things considered, I was very impressed by this game. It really looks as an entire team of young professionals worked hard on it. It is visually stunning, the physics are realistic, the controls are simple and intuitive, and the customization garage is insanely good.

The game has huge replay value, with good free-to play and in-app purchase balance. For what it offers for free, investing extra dollars to unlock the characters and help the developer surely sounds like a good deal.

Click here to download iRacer.

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  1. But the awesome thing is, there wasn’t a bunch of young talented professionals, there was just one! I thought I’d share the inside story 😉

  2. Very well done, thanks for sharing in.

    It will be helpful if you can share how you go on to implement visuals in game? Like assets you used,etc


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