Monthly Archives: May 2015

Mushroom Jumper is off to a good start

The game I want to talk about today is called Mushroom Jumper. This is a children's game in which farting mushrooms die in the...

Gaming press/blog contact list

We are working on our first major press release here at SOOMLA. To those of you who are going through the same thing, you...

Fourms – The shape game that will stick around

Today it's time to review Fourms (not to be confused with Forums), a simple puzzle game from Genio Games. It is designed for iPhone and...

Software engineers’ resume torment and how to avoid it

For years now I've been in a position where I could employ people. At my current job (Soomla), as well as a few previous ones,...

Woodball – a lesson in how to digitize your favourite games

Today I will be reviewing Woodball, a competitive pseudo-sports game for Android devices designed by Simge Simulation. In short, Woodball is a well built, high...

7 Tips For Your First Marketing Call

The first time you get on a marketing call with any prospect, competitor or potential business partner might be somewhat intimidating for some people....

Gamegear.io – SDK directory for mobile game developers

For the past few months, I've found myself looking up companies from the mobile gaming space quite frequently. We also ask each new team...

Soomla’s May Community Rockstar of the Month

May Rockstar - Tom Jenkins May is already upon us and that means we're spotlighting a community member that has shown commitment to helping the Soomla community....

BoinQ is a game we love to hate

If his game development career fails, whoever made BoinQ has a job at the CIA, torturing terrorists for information, that is for sure. BoinQ is...

Engineer – Don’t Over Sell Yourself in Interviews

Over the last few months, we've been conducting interviews for various positions and it's been difficult. Exceptional engineers are hard to come by. So between...

MUST READ POSTS

The 15 types of hyper casual and arbitrage games for mobile apps

15 Types of Hyper Casual and Arbitrage Games

One of the biggest trends in the mobile game industry in the last year has been the explosion of the Hyper Casual genre. The...

Monthly vs. Daily Opt-in for Rewarded Video

One of the charts we always recommend our customers to look at is the comparison between Monthly Opt-In and Daily Opt-In. This chart generated...

33 Mobile Game Benchmarks and Rules of Thumb

One of the most effective tools in business is using back of the envelope calculations using rules of thumb or benchmarks. This method is...

Q2 2018 Mobile Monetization Benchmark Report is Out!

We are excited to announce the release of our second part of the Mobile Monetization Benchmarks report for Q2 2018 today. This is one...

Complete Mobile Advertising Glossary – Over 70 Terms Defined

From newcomers to mobile industry veterans, the amount of acronyms and terms that exist can be daunting, and frankly, often times confusing. The industry...

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