Last month, App Annie released it’s annual index of the top App Publishers in the mobile eco system. This is a tradition that App Annie has been going at for 3 years now. The winners not just get recognition but are also getting a very nice present. You can find the full list for 2016 in the image below as well as in the table where I also added some revenue numbers based on the companies financial reports.
App Annie used IAP revenue as the criteria for the list
There are obviously many ways to compare between companies and App Annie had to select one. Based on my analysis, App Annie is using revenues as the index in this list. This means that a publisher with 4.5B total downloads to date is not in the list while Miniclip is closing the list with a reported downloads number of 500M across all titles. That’s a fair decision, revenue is more important than downloads in the eyes of most people.
The other choice that App Annie made is a bit odd in my opinion. App Annie is ignoring ad revenue and is only measuring IAP revenue for the Index. It seems that Supercell and MZ are high on the list without any advertising revenues while companies who relay only on ad monetization are not on the list at all. Sure, the industry has been focused on In-App Purchases as the main monetization model but even App Annie reports that this is all changing.
App publishers who monetize with ads like Facebook were ignored
The one app publisher that is clearly missing from the first spot is Facebook. They are obviously the #1 app publisher in the world. In 2016, the company made $22.5B from mobile advertising revenues out of their total $27.6B. One might say that Facebook is a tech giant that shouldn’t be on the list but if you look at the company who currently holds the first spot on the list – it is Tencent. Tencent has almost twice as many employees and a similar size user base on it’s messaging and social networking apps as Facebook.
Here are a few companies that should have made the list based on publicly available information:
Company | Headquarters | IAP Revenue | Ad Revenue | Total Mobile Revenues |
---|---|---|---|---|
United States | - | $23B | $23B | |
United States | - | $1.8B | $1.8B | |
Cheetah Mobile | China | $61M | $500M | $561M |
Snapchat | United States | - | $348M | $348M |
Another company that would probably make the list but we couldn’t find public revenue number is Outfit7. The company was recently acquired for $1B which suggests an annuarl revenue of at least $250M based in industry benchmarks such as the acquisition of King.com with a multiplier of 3.3x ($2B reported in 2015 and valuation of $6.6B).
Google would also easily make this list with mobile apps such as YouTube, Chrome and the Search app. However, they are the operators of the Google Play App Marketplace and are also in the business of selling Android based phones such as the Nexus and the Pixel so they should be excluded from this race.
The top 52 publishers according to App Annie
Below you can find the table of App Annie’s top 52. I added the revenue stats for some of the public companies so you can see what are the thresholds for different spots in the list.
# | Publisher | Headquarters | IAP Revenue | Ad Revenue | Total Mobile Revenues |
---|---|---|---|---|---|
1 | Tencent | China | $15.7B | $3.9B | $21.9B |
2 | Supercell | Finland | $2.3B | - | $2.3B |
3 | NetEase | China | $4B | $0.3B | $4.3B |
4 | MZ | United States | |||
5 | Activision Blizzard | United States | $1.6B | - | $1.6B |
6 | Mixi | Japan | |||
7 | Line | Japan | $840M | $360M | $1.2B |
8 | Bandai Namco | Japan | |||
9 | Netmarble | South Korea | |||
10 | Niantic | United States | |||
11 | GungHoOnline Entertainment | Japan | |||
12 | Square Enix | Japan | |||
13 | Electronic Arts | United States | |||
14 | Sony | Japan | |||
15 | Elex Technology | China | |||
16 | COLOPL | Japan | |||
17 | GAMEVIL | Sourt Korea | |||
18 | Ceasers Entertainment | United States | |||
19 | CyberAgent | Japan | |||
20 | DeNA | Japan | |||
21 | Zynga | United States | $443M | $157M | $600M |
22 | KONAMI | Japan | |||
23 | Chrchill Downs | United States | |||
24 | InterActiveCorp (IAC) | United States | |||
25 | Spotify | Sweden | |||
26 | SEGA SAMMY | Japan | |||
27 | IGG | China | |||
28 | Perfect World | China | |||
29 | Kabam | United States | |||
30 | NEXON | Japan | |||
31 | Time Warner | United States | |||
32 | Playrix | Russia | |||
33 | Happy Elements | China | |||
34 | Snail Games | China | |||
35 | Netflix | United States | |||
36 | Glu | United States | $160M | $40M | $200M |
37 | Baidu | China | |||
38 | Scientific Games | United States | |||
39 | GREE | Japan | |||
40 | International Game Technology | United States | |||
41 | Scopely | United States | |||
42 | gumi inc | Japan | |||
43 | Marvelous | Japan | |||
44 | Microsoft | United States | |||
45 | Klab | Japan | |||
46 | Aristocrat | Australia | |||
47 | G-bits | China | |||
48 | Vivendi | France | |||
49 | Kunlun | China | |||
50 | Long Tech Network | China | |||
51 | Ateam | Japan | $207M | - | $207M |
52 | Miniclip | Switzerland |
This table is also available as a google spreadsheet here
Here is AppAnnie’s original list in an infographic format.
As well as in a text format:
- Tencent, China
- Supercell, Finland
- NetEase, China
- MZ, United States
- Activision Blizzard, United States
- Mixi, Japan
- Line, Japan
- Bandai Namco, Japan
- Netmarble, South Korea
- Niantic, United States,
- GungHoOnline Entertainment, Japan
- Square Enix, Japan
- Electronic Arts, United States
- Sony, Japan
- Elex Technology, China
- COLOPL, Japan
- GAMEVIL, Sourt Korea
- Ceasers Entertainment, United States
- CyberAgent, Japan
- DeNA, Japan
- Zynga, United States
- KONAMI, Japan
- Chrchill Downs, United States
- InterActiveCorp (IAC), United States
- Spotify, Sweden
- SEGA SAMMY, Japan
- IGG, China
- Perfect World, China
- Kabam, United States
- NEXON, Japan
- Time Warner, United States
- Playrix, Russia
- Happy Elements, China
- Snail Games, China
- Netflix, United States
- Glu, United States
- Baidu, China
- Scientific Games, United States
- GREE, Japan
- International Game Technology, United States
- Scopely, United States
- gumi inc, Japan
- Marvelous, Japan
- Microsoft, United States
- Klab, Japan
- Aristocrat, Australia
- G-bits, China
- Vivendi, France
- Kunlun, China
- Long Tech Network, China
- Ateam, Japan
- Miniclip, Switzerland
thanks! The winners not just get recognition but are also getting a very nice present.