Game Design Experiment – Chain Reaction
Recently I had a discussion with the highly talented developer of a game called Chain Reaction. The story of this game is quite interesting. It...
Game Design and Startup Advice
I recently learned about Joel Gascoigne's office hours for helping startups and became jealous :) I love helping other startups and I feel that after...
Hopeless Game Review – Put Some Coins In Your Game
Hopeless is a relatively new game by Upopa - a small but highly talented team. The game has really good art and despite being a...
How Top 50 Games Increase Engagement
I recently had the opportunity to participate in Casual Connect Amsterdam as a Mentor to the Indie showcase. It was a great event in...
5 Mistakes to avoid with Virtual Economies – Slides
I recently went through some of my previous speaking sessions and found this talk I gave at the Israel Mobile Summit in 2012. I...
Apple Adds Warning and Changes Rules for In-App Purchase
Apple's battle to make the In-App Purchase policy work for both parents and game developer continues. In a recent change that Apple added to...
5 Most Popular Consumable Goods in Mobile Games
As you may or may not know, consumable goods are generating most of the revenue in mobile games. Over 90% of the In-App purchases...
How to Make Addictive Mobile Games
Here are the slides from my latest talk at Casual Connect Europe.
The talk addresses the question of how to increase game engagement, user retention...
The whales report and what it means for your game
About a week ago, Swrve published an infographic with some very interesting data that I would like to share with you. You can dig...
How a Virtual Character Can Earn You Real Money
At SOOMLA, we constantly look at how users interact with virtual economies, what makes them buy virtual goods and what gets them engaged with...