Announcing the SOOMLA Dashboard and Cloud Stores

These days are very exciting ones for the SOOMLA team. We are getting ready to launch our game developer dashboard and wanted to share some of the things we are excited about.   Cloud Stores The new cloud stores allow you to remotely manage every aspect of your stores across all your install base. From now on change prices becomes as easy...

Choosing Funding for Your Mobile Game – Publisher vs. Venture Captial

There has been a lot of talk recently about game funding. On one hand, venture capital firms still have bad taste from seeing giants like Zynga struggling to show consistent success in mobile. On the other hand, publishers have had trouble turning their market presence into success for their 3rd party titles. If you look at the top 25...

What I Learned from Ben Cousins

When I'm looking back on what I have learned in the past year about free to play game design and virtual economies I'm realizing that Ben Cousins influenced my thinking about these topics quite a lot. Ben is the GM of DeNa studio in Sweden, a former EA executive and a pioneer of the free to play space. His speech...

Setting Up In-App Purchase Products for Maximum Flexibility

This post is inspired by an email thread with one of our customers. It appears that the confusing terminology of Apple and Google never stops to puzzle developer and there are quite a few things to be mindful of when setting up your product IDs for the first time. This guide is specific to mobile free 2 play games. Games...

4 In-App Purchase Tips for Parents

Reading all the reports in the media about kids making in-app purchases in crazy amounts and surprised parents getting outrages bills, I thought for a second this can happen to me as well. Then, I suddenly remembered that my kid made an accidental in-app purchase without my permission using the credit card I configured in my account. This mistake...