7 Offer Wall Providers to Monetize Your Mobile Game

 Getting a user to pay for an app download upfront without a big name behind the app became almost impossible in the last two years. Most of mobile game developers these days are developing free apps. There is one big problem with free apps - they don't make any money. Those of you who have tried...

unCase Study – How Jetpack Joyride almost increased revenue by 400% using SOOMLA

Halfbrick, developer of popular mobile game Jetpack Joyride has recently made a very interesting use of dynamic store-fronts. You might remember that Jetpack Joyride started it's life as a premium/paid game and until recently was still paid on PSN. It's not easy going from a paid game to free 2 play, you can ask EA, if you need convincing....

The SOOMLA Dashboard is Now Live

We have some exciting news to share today! A completely new version of our service is now live on dashboard.soom.la. We decided to offer it as a new service rather than an upgrade to the existing one since there is really no comparison between them. We ended up re-writting the entire code base with a new SDK, new data model, flat...

Announcing the SOOMLA Dashboard and Cloud Stores

These days are very exciting ones for the SOOMLA team. We are getting ready to launch our game developer dashboard and wanted to share some of the things we are excited about.   Cloud Stores The new cloud stores allow you to remotely manage every aspect of your stores across all your install base. From now on change prices becomes as easy...

Choosing Funding for Your Mobile Game – Publisher vs. Venture Captial

There has been a lot of talk recently about game funding. On one hand, venture capital firms still have bad taste from seeing giants like Zynga struggling to show consistent success in mobile. On the other hand, publishers have had trouble turning their market presence into success for their 3rd party titles. If you look at the top 25...