Tag: in-app purchase

Redesigning Games With SOOMLA – Mega Jump

  Mega Jump - Doodle Jump with Coins Mega Jump is a game about Redford, a red monster that jumps really high. So high that he passes ancient cities in...

Announcing Android Receipt Validation

We're happy to announce that the SOOMLA Store SDK now supports receipt validation for Android.  This latest development, which was much awaited by our...

Redesigning Games With SOOMLA – Subway Surfers

  Subway Surfers - A Familiar Game With No Killer Monkeys Subway Surfers is an endless runner type game produced by the Danish development company, Kiloo....

Simple IAP Unity Plugin for SOOMLA

We're happy to announce the first Unity plugin for SOOMLA built by the gaming community - Simple IAP System for SOOMLA. Built by indie...

Making the Nokia Store IAP plugin for Soomla

The making of a new billing plugin It's not everyday that a developer gets a chance to contribute on a big FLOSS project like Soomla...

SOOMLA makes Amazon IAP available for game developers

A couple of months ago we announced our new direction to add more billing services and allow game developers to use SOOMLA on multiple Android...

3 Appnomoics Tips – Balancing IAP and Advertising

One of the challenges of free 2 play is that most app can't relay on a single source of revenue. Sure, SuperCell and King.com...

Upgrade Virtual Goods Explained

As a part of modelV3 (Economy Model Version 3), SOOMLA offers several kinds of virtual goods.At SOOMLA, we did our homework and based our...

Google Play will not be the only option for long

As part of our constant efforts to improve SOOMLA's plugins we are making our official Android plugin more extensible...

Apple Adds Warning and Changes Rules for In-App Purchase

Apple's battle to make the In-App Purchase policy work for both parents and game developer continues. In a recent change that Apple added to...

MUST READ POSTS

The 15 types of hyper casual and arbitrage games for mobile apps

15 Types of Hyper Casual and Arbitrage Games

One of the biggest trends in the mobile game industry in the last year has been the explosion of the Hyper Casual genre. The...

Monthly vs. Daily Opt-in for Rewarded Video

One of the charts we always recommend our customers to look at is the comparison between Monthly Opt-In and Daily Opt-In. This chart generated...

33 Mobile Game Benchmarks and Rules of Thumb

One of the most effective tools in business is using back of the envelope calculations using rules of thumb or benchmarks. This method is...

Q2 2018 Mobile Monetization Benchmark Report is Out!

We are excited to announce the release of our second part of the Mobile Monetization Benchmarks report for Q2 2018 today. This is one...

Complete Mobile Advertising Glossary – Over 70 Terms Defined

From newcomers to mobile industry veterans, the amount of acronyms and terms that exist can be daunting, and frankly, often times confusing. The industry...

SOOMLA Resources and Reports

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SOOMLA Resources and Reports