Tag: open-source
Bye Bye Unity Prefabs and a Few More New Additions
Unity Prefabs
Remember those SOOMLA Prefabs you were required to drag & drop into your main scene in order to receive and handle events? Well,...
What Hours and Days Do Mobile Gamers Pay?
Getting your users to pay in your game is never easy. Of course you need to have a great game with good graphics and...
iOS vs Android Permissions: Why iOS is Better
About the Author: Addison Cohen is a mobile app developer working with Appsted Ltd. You can contact him if you want to hire an iPhone...
Marketing 101 for Indie Mobile Game Developers
Pixels, code, and game engines. Three words game developers love. They are the passion driving the mobile gaming industry. Making characters, coding levels, and...
Aureus Interactive Creates Unity Asset with SOOMLA Store
About the Author: Aureus Interactive is the creator of Menu Starter Kit available on the Unity Asset Store. He received a degree in law and then continued to teach...
Grow Insights – Know Your Users Better and in Real Time
"I don't care if this user is a payer! He gets the same experience as everyone!" said no one ever.
Getting to know your users is...
Windows Phone Store is here!
The wait is finally over! We're excited to release the first version of SOOMLA Store for Windows Phone 8, now available on Github. For...
Redesigning Games With SOOMLA – Mega Jump
Mega Jump - Doodle Jump with Coins
Mega Jump is a game about Redford, a red monster that jumps really high. So high that he passes ancient cities in...
Announcing Android Receipt Validation
We're happy to announce that the SOOMLA Store SDK now supports receipt validation for Android. This latest development, which was much awaited by our...
SOOMLA Upgrading Made Easy
In this tutorial, we will look at ways to upgrade SOOMLA packages.
Case: You get an email from your friend “Hey, there's a new feature...