Tag: virtual economy

Game Economy Balancing – 3 Ways to Prevent "Pay to Win"

Free to play games often face a paradox. On the one hand, players are willing to buy their way out of challenges, but on...

Consumable, Non Consumable Items and What’s in Between

Since Apple launched its In App Purchase functionality it has been supporting two types of virtual goods: Consumables and Non Consumables. The main difference...

Amazon’s Global Coin – Smart Move or Doomed to Fail

Amazon recently announced the launch of a global coin allowing game developers for the kindle fire to recognize it as a form of payment...

SOOMLA Designer is live!!!

We are very pleased to announce a great new tool by SOOMLA. The Store designer is built to maximize mobile game developer happiness. It...

The Winner is.. Virtual Economy

The SOOMLA Project is about listening to Game developers. We already know that virtual economies are powering over 90% of the top grossing games...

Jarhead Whisker Theme is Coming to the Store Designer

Cant wait to play a game based on this theme

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The 15 types of hyper casual and arbitrage games for mobile apps

15 Types of Hyper Casual and Arbitrage Games

One of the biggest trends in the mobile game industry in the last year has been the explosion of the Hyper Casual genre. The...

Monthly vs. Daily Opt-in for Rewarded Video

One of the charts we always recommend our customers to look at is the comparison between Monthly Opt-In and Daily Opt-In. This chart generated...

33 Mobile Game Benchmarks and Rules of Thumb

One of the most effective tools in business is using back of the envelope calculations using rules of thumb or benchmarks. This method is...

Q2 2018 Mobile Monetization Benchmark Report is Out!

We are excited to announce the release of our second part of the Mobile Monetization Benchmarks report for Q2 2018 today. This is one...

Complete Mobile Advertising Glossary – Over 70 Terms Defined

From newcomers to mobile industry veterans, the amount of acronyms and terms that exist can be daunting, and frankly, often times confusing. The industry...

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